Mythic RealmsGet the game

Mythic Realms — turn-based strategy in a world of myth

Mythic Realms

A complete turn-based 4X match in one sitting. Twelve Realms of world myth.

Polytopia-style rules, independently built. Claim Throne Cities, unlock Lore, lift the Veil, summon your Hero. Ten to twenty minutes, phone in one hand.

Get the game

iPhone and Android. Store listings are on their way.

Choose your Realm

Minotaur, the Mythic Hero of the Hellenes

The Minotaur · the Hellenes’ forest, mountain and settlement, in their own art

Hellenes

The Quarrelling League

Proud city-states that argue over law, trade and the favour of the gods, and unite only when the ordered world is threatened. They believe greatness is measure imposed on chaos: fields surveyed, citizens counted, ranks drilled. A Hellenic ruler wins by persuading free cities to act as one without ending their rivalry.

Mythic Hero — Minotaur

Beneath their oldest sanctuary the Labyrinth tests rather than imprisons. Complete its rites and the Minotaur follows you — strength mastered by intellect, walking.

Fictional interpretations inspired by historical cultures, religious traditions, literature and folklore — not reconstructions, and not a claim that any source tradition was uniform.

One board. One sitting. Nothing hidden that the rules don’t tell you.

Every match starts on a floating island of faceted land in a deep navy void, most of it under the Veil. You found settlements, harvest Favor, unlock Lore, and push your Domain outward until you meet a rival. Every control on the board says what it will do before you commit — a blocked action names the Lore that would unblock it.

Turn 1Veil lifting
Hold a tile to read it

Rendered in the browser with the game’s own board art — an illustration of the board language, not a screenshot.

Realm
One of twelve playable peoples. Each has its own art, hero, theme and ambience.
Throne City
Your capital. Lose it in Conquest and the match is lost.
Favor
The one resource. Earned every turn by your settlements, spent on recruits, buildings and Lore.
Lore
Knowledge on a 25-node radial tree — Orecraft, Seafaring, Warforging, Statecraft. Every node says what it unlocks before you pay.
Veil
The unexplored world: mist over the near tiles, blackout beyond. A Seer or a scout lifts it.
Domain
The tiles a settlement controls. Grow it, and the Realm border moves with it.
Deed
A named objective — Deed of Discovery, Deed of War, Deed of Prosperity — that raises a Wonder when complete.
Renown
Your score. In Saga mode, the only thing that decides the outcome.
Rival Realm
An opponent. Up to fifteen, each one a Realm from the same roster you chose from.
World Beacon
Four stone towers at the corners of every board. Sighted, never entered; find all four for the Deed of Discovery.

Set the match the way the menu does.

The game’s first screen is a torch-lit hall with twelve standards in a rank. Pick one, adjust the muster roll if you like, and press the horn. Six board sizes plus Auto, six world types, one to fifteen rivals, four difficulties. Continue picks up any saved match exactly where you left it.

Rule Realms in or out of the rival pool. Every rival is a full Realm with its own art and Hero — the same roster you chose from.

Muster roll

Saga · Auto · 3 rivals · Warlord

Mode

Thirty turns. Build, explore, and raise the most Renown. Every Deed counts.

Map size

World type

Rivals

3

Bounded by the board: a Tiny world seats fewer rivals than a Massive one.

Difficulty

Smart AI · Pro

Plays fairly. The default match.

Twenty-five Lore, one radial tree

A star radiating from your Throne City. Blue means you can afford it now; green is settled; an outline is somewhere you can’t go yet. Every reachable node carries its own price, so what can I afford is answered by looking.

  • Mountain Lore
  • Orecraft
  • Warforging
  • Devotion
  • Wisdom
  • Fishing
  • Seafaring
  • Star Navigation
  • Ocean Mastery
  • Hunting
  • Bowcraft
  • Sacred Groves
  • Woodcraft
  • Siegecraft
  • Stewardship
  • Agriculture
  • Masonry
  • Statecraft
  • Diplomacy
  • Horsemanship
  • Roadbuilding
  • Commerce
  • Warrior Code
  • Heroic Warfare

A roster that reads as whose it is

Each Realm’s warrior, archer, guardian, blademaster, siege engine and champion are drawn in that people’s own arms and armour — the same unit, the same numbers, a different silhouette. Full-health land units march as five-figure squads; damage thins the formation.

Land

Warrior · Rider · Archer · Guardian · Blademaster · Oracle · Siege Engine · Champion · Shadow · Raider

Sea

Transport · Scout Ship · War Galley · Siege Galley · Heroic Barge

And one

The Realm’s Mythic Hero, summoned from a settlement that has earned it.

Deeds raise Wonders

Named objectives, each one a way of playing. Complete a Deed and its Wonder stands on your land for the rest of the match, and in Saga mode the Renown it brings is what decides the outcome.

Deed of DiscoveryWorld Pillar
Deed of WarGate of Conquest
Deed of ProsperityHall of Kings
Deed of WisdomOracle of Ages
Deed of PeaceAltar of Concord

Mythic Pro

Rivals that read the board and plan — in character.

The classic AI is a deterministic, goal-driven opponent with four difficulty profiles, and it cheats at nothing: it sees only what its Realm can see. Mythic Pro seats a language model in the same chair, behind the same legal-action port. It reads the board, weighs the candidates the rules allow, and picks one — the way a Norse warlord or a Babylonian planner would.

If the service is unreachable, the classic AI takes the seat and the menu says so. Every game stays legal and finishable.

What Pro changes

Smart AI rivals
Every rival Realm plays its own doctrine, in its own voice. Same rules, same fog, no extra information.
Every Realm unlocked
All twelve standards, all twelve Heroes. Realms can also be unlocked one at a time, or all at once for good.
Nothing else gated
Modes, board sizes, world types, difficulties, saves and the Hall of Fame are in the free game. Prices are set in the stores.

Take a seat in the hall.

On a phone, the horn takes you straight to your store. On a desktop, point your camera at the code — it opens mythic-realms.app/download and sends you to the App Store or Google Play.

mythic-realms.app/download

Scan to install

Mythic Realms · com.mg.mythic · iOS and Android